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Variants

Manage and activate Variants in your project by using the Editor's Variant Manager UI. First, ensure you have the Variant Manager plugin installed to enable this UI. After that you'll be able to be able to view the Variant Manager Panel which is divided into four columns. On the left-hand column, you'll find a list Actors. Drag the Actor to the Variant in left-hand column and bind it. To debind an Actor click it with a right-click in the list and select Unbind from the context menu.
In the column to the right, you'll see the Values panel. Click on a property's name to view its saved value. You can also save the current value by clicking the right-hand button. Variant will change the value that was recorded and store the updated value for the property. The value will not change in the Level Viewport, but it will be saved in your project. When the Variant is activated, the Variant will have the ability to call the functions available to the bound Actor.
The Variant Manager can record the properties that Blueprints reveal, unlike the previous Variant Manager. These properties can be automatically bound to Actors. You can also bind the properties of your Actors to Variants. If the Variant is active the property's value of capture will match the value of the Variant. If the Variant is off, the property's captured value won't be updated.
You'll also be able to check the constraints of the Variant that you are currently working on in the Values panel. If your Variant is set to 150 percent BOM, for instance you'll see that the car's model has been set to 150 percent. This information can be used to enhance your user interfaces. You can also toggle between different trim options for the Variant.
Like other components in Unreal, Variants can be edited and added to your project. Once you've created the Variant and tied it to an Actor You can make use of the Variant Manager to activate the Variant and modify the properties of the actor. If you're creating an interface you can use thumbnail images to showcase the various Variants you're working with.